Standard Actions - Attack of Opportunity? (yes/no)*
Attack (melee) - No Attack (ranged) - Yes Attack (unarmed) - Yes Activate a magic item other than a potion or scroll - No Aid another - Maybe** Bull rush - Yes Cast a spell (1 standard action casting time) - Yes Concentrate to maintain an active spell - No Dismiss a spell - No Draw a hidden weapon (see Sleight of Hand skill) - No Drink a potion or apply an oil - Yes Escape a grapple - No Feint - No Light a torch with a tindertwig - Yes Lower spell resistance - No Make a dying friend stable (see Heal skill) - Yes Overrun - No Read a scroll - Yes Ready (triggers a standard action) - No Sunder a weapon (attack) - Yes Sunder an object - Maybe† Total defense - No Turn or rebuke undead - No Use extraordinary ability - No Use skill that takes 1 action - Usually Use spell-like ability - Yes Use supernatural ability - No
* Regardless of the action, characters moving out of a threatened square usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. ** If characters aid someone taking an action that would normally provoke an attack of opportunity, then the act of aiding another also provokes an attack of opportunity. † If the object is being held, carried or worn by a creature, yes; if not, no. Move Actions - Attack of Opportunity? (yes/no)*
Move - Yes Control a frightened mount - Yes Direct or redirect an active spell - No Draw a weapon‡ - No Load a hand crossbow or light crossbow - Yes Open or close a door - No Mount a horse or dismount - No Move a heavy object - Yes Pick up an item -Yes Sheathe a weapon - Yes Stand up from prone - Yes Ready or loose a shield‡ - No Retrieve a stored item - Yes
‡ A character with a base attack bonus of +1 or higher can combine these actions with a regular move. A character with the Two-Weapon Fighting feat can draw two light or one-handed weapons in the time normally needed to draw one.
Full-Round Actions - Attack of Opportunity? (yes/no)*
Full attack - No Charge§ - No Deliver coup de grace - Yes Escape from a net - Yes Extinguish fl ames - No Light a torch - Yes Load a heavy or repeating crossbow - Yes Lock or unlock weapon in locked gauntlet - Yes Prepare to throw splash weapon - Yes Run - Yes Use skill that takes 1 round - Usually Use touch spell on up to six friends - Yes Withdraw§ - No
§ May be taken as a standard action if the character is limited to taking only a single action in a round.
Free Actions - Attack of Opportunity? (yes/no)*
Cast a quickened spell - No Cease concentration on a spell - No Drop an item - No Drop to the floor - No Prepare spell components to cast a spell# - No Speak - No
# Unless the component is an extremely large or awkward item
"No Action" Actions - Attack of Opportunity? (yes/no)*
Delay - No 5-foot step - No
Action Type Varies - Attack of Opportunity? (yes/no)*
Disarm†† - Yes Grapple†† - Yes Trip an opponent†† - Yes Use feat‡‡ - Varies
†† These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. ‡‡ The description of a feat defines its effect.